![]() ![]() Political discussions are highly unwelcome. (Links to Kickstarters or discounted games on Steam/GOG are okay). This includes trying to sell, showing intentions to sell, or asking for commercial links. Any form of commercial activity is strictly prohibited. We also encourage a general frequency of no more than one post per week. We encourage giving updates on your projects, but make sure the posts are of some significance. Self promotion is permitted, but be reasonable.Posts should be related to either the parent franchises, other Metroidvania games, or tangentially related games or topics. Submissions must be Metroidvania-related.Image posts and twitter posts temporarily disabled Top 10 Starter Metroidvanias - Check these out if you're new to the genre! The term, popularized by video game critic Jeremy Parish, is a portmanteau of Metroid and Castlevania. Hollow Knight: Silksong is currently in development.Metroidvania is a subgenre of video games focused on guided non-linearity and utility-gated exploration. Overall, the key to taking this lesson from another title into Hollow Knight: Silksongis more about evolution than it is about directly pulling features and mechanics from a quality competitor like Ori. The utility wouldn't be quite the same as redirecting attacks, but could give an extra boost to height while also giving players a needed moment's reprieve from the onslaught of enemies. This could be accomplished by Hornet temporarily containing her target in a cocoon of string. What might work best could be to rework the Bash into a type of grab that could only work with the string Hornet uses. Since Hornet's weapon sets her apart from the Knight in the original and all other fighters seen to use a nail, giving it special abilities would work with what has been shown of Hollow Knight: Silksong so far. The key wouldn't be to simply drag and drop Bash into Hollow Knight: Silksong, but to give Hornet an evolution of the ability involving her needle and string. Some fans of other metroidvania titles like the retro-styled Shovel Knight might recognize the same idea in the Specter of Torment campaign as a key to traversal. It's a unique ability in Ori that allows for extended traversal, as well as redirecting enemy attacks back toward them or in other directions to open secrets. When it comes to comparing and contrasting Hollow Knight with either Ori title, it's impossible not to mention the Bash ability that sets Moon Studios' development apart. ![]() RELATED: The Hollow Knight Franchise is Basically Dark Souls and Elden Ring for Indie Games While these sections often acted as boss encounters in Ori and the Blind Forest, they could also be strong additions to the Hollow Knight series. Specifically, if Hollow Knight: Silksong's new areas include a high-level platforming section like the White Palace and Path of Pain, this chase and escape mechanic could enhance these difficult moments. This type of high-stakes situation with a ticking clock threatening to kill the player if they wait too long to make decisions could enhance some of the Team Cherry's platforming. One of the most impressive showings even with limited abilities in the Ori series is the escape from the Ginso Tree. Considering platforming is one of the high points for Hollow Knight as well, with one of its most notorious DLC additions being the Path of Pain, this might be somewhere for Team Cherry to take inspiration. In many cases, neither Ori title excels when it comes to the boss fights, instead letting the platforming stand as the star of the show, including during the final encounter. Giving players a more immediate way back to the fast travel locations through Hollow Knight: Silksong's biomes could go a long way to easing struggles in the endgame. There is a way to make this work similarly in Hollow Knight by only resting at benches near the Stagway, but that can make the path to bosses and other challenges brutally long for the sake of active fast travel. ![]() There are some fast travel mechanics in the original, such as the Stagway, but the locations and costs for these can still make hunting down specific charms and secrets a hassle.Ī simple solution to this issue the Ori series used is allowing the player to instantly warp between the Spirit Wells directly from the map. As a result, a major part of the original Hollow Knight includes walking through the various locales repeatedly. The most important aspect of a metroidvania like Hollow Knight is the map itself, complete with interconnected areas that slowly unlock as players earn abilities to assist in traversal. ![]()
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